AI Insights · Timothy · April 2022
Top 5 Disney Games Performance in Cyprus, Q1 2022
Discover the performance trends of the top 5 Disney games on a unified platform in Cyprus for Q1 2022, including weekly downloads and revenue data.
In Q1 2022, the top 5 Disney games in Cyprus showed varied performance trends across weekly downloads and revenue. Here’s a closer look at how each game fared.
Marvel Contest of Champions from Kabam Games, Inc. saw fluctuations in revenue throughout the quarter. Weekly revenue peaked at approximately $2.8K in late December and fell to a low of around $275 in mid-January. It then experienced a rebound, reaching about $2K in early February. Weekly downloads for the game remained relatively stable, averaging around 150-200 downloads, with a slight dip to 66 downloads in mid-March.
MARVEL Strike Force: Squad RPG, published by Scopely, Inc., had a more modest revenue performance, peaking at around $716 in mid-January. Revenue saw a gradual decline towards the end of the quarter, with the lowest point being approximately $172 in late March. Downloads remained low but consistent, fluctuating between 18 and 59 weekly downloads.
Star Wars™: Galaxy of Heroes by Electronic Arts showed a steady increase in revenue, starting at $285 in late December and peaking at about $714 in mid-March. Weekly downloads were minimal, ranging from 14 to 35, with the highest download count occurring in mid-March.
MARVEL Future Fight from Netmarble Corporation had a notable revenue peak of around $523 in late December, followed by a general decline throughout the quarter. Revenue hit a low of approximately $128 in late March. Downloads for the game varied significantly, starting at 141 in late December and peaking at 316 in early January, before stabilizing to around 30-60 downloads weekly towards the end of the quarter.
Finally, MARVEL Future Revolution, also published by Netmarble Corporation, experienced a revenue peak at $484 in late January. However, revenue saw a downward trend, dropping to about $97 by the end of March. Downloads for the game were relatively low, ranging from 14 to 67, with a slight increase in mid-March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.